外汇盘面有kdj指标吗指标中有Fisher transform吗

showclass()
NoMaterial : material {0,0}
NoTexture : textureMap {0,0}
GeoSphere(几何球体) : GeometryClass {0,7f9e}
Ray_Engine(光线引擎) : ReferenceTarget {0,165fc6a}
Raytrace(光线跟踪) : textureMap {0,284441bc}
Bones(骨骼) : System {1,0}
Default_Sound(默认声音) : SoundClass {1,0}
Default_Scanline_Renderer(默认扫描线渲染器) : RendererClass {1,0}
Default_Color_Picker(默认颜色拾取器) : colorPicker {1,0}
Beauty(美景) : RenderElement {1,0}
Metronome : SoundClass {1,2}
3D_Studio : ImporterPlugin {2,0}
Standardmaterial(标准材质) : material {2,0}
Specular(高光) : RenderElement {2,0}
3D_Studio_Shape(3D_Studio_图形) : ImporterPlugin {2,1}
Adobe_Illustrator_Shape(Adobe_Illustrator_图形) : ImporterPlugin
Diffuse(漫反射) : RenderElement {4,0}
VUE_File_Renderer(VUE_文件渲染器) : RendererClass {5,0}
Self_Illumination(自发光) : RenderElement {5,0}
Targa : BitmapIO {6,0}
Reflection(反射) : RenderElement {6,0}
YUV : BitmapIO {7,0}
Refraction(折射) : RenderElement {7,0}
ParamBlockParamBlock : ParamBlock {8,0}
ShadowRenderElement : RenderElement {8,0}
TriMeshGeometry : GeometryClass {9,0}
Atmosphere(大气) : RenderElement {9,0}
SplineShape(样条线图形) : shape {a,0}
IFL : BitmapIO {a,0}
BMP : BitmapIO {b,0}
BlendRenderElement : RenderElement {b,0}
VRImgIO : BitmapIO {b,1}
JPEG : BitmapIO {c,0}
Z_Depth(Z_深度) : RenderElement {c,0}
alpha : RenderElement {d,0}
AVI : BitmapIO {e,0}
RLA : BitmapIO {f,0}
BackgroundRenderElement : RenderElement {f,0}
Box(长方体) : GeometryClass {10,0}
Bend(弯曲) : modifier {10,0}
RPF : BitmapIO {10,0}
SpaceBend : SpacewarpObject {10,1}
Sphere(球体) : GeometryClass {11,0}
MPG : BitmapIO {11,0}
Lighting : RenderElement {11,0}
Cylinder(圆柱体) : GeometryClass {12,0}
MatteRenderElement : RenderElement {12,0}
velocity : RenderElement {13,0}
Material_ID(材质_ID) : RenderElement {14,0}
Object_ID(对象_ID) : RenderElement {15,0}
Luminance_HDR_Data : RenderElement {16,0}
Illuminance_HDR_Data : RenderElement {17,0}
Torus(圆环) : GeometryClass {20,0}
Taper(锥化) : modifier {20,0}
SpaceTaper : SpacewarpObject {20,1}
Spaceripple : SpacewarpObject {30,0}
meshsmooth(网格平滑) : modifier {32,7f9e}
Spacewave : SpacewarpObject {35,0}
Phong : Shader {37,0}
Blinn : Shader {38,0}
MetalShader : Shader {39,0}
Ripplebinding(涟漪绑定) : SpacewarpModifier {40,0}
Wavebinding(波浪绑定) : SpacewarpModifier {42,0}
Ripple(涟漪) : modifier {45,0}
Wave(波浪) : modifier {47,0}
Edit_Mesh(编辑网格) : modifier {50,0}
Edit_Spline(编辑样条线) : modifier {60,0}
Relax(松弛) : modifier {64,7f9e}
Edit_Patch(编辑面片) : modifier {70,0}
ParamBlock2ParamBlock2 : ParamBlock2 {82,0}
Twist(扭曲) : modifier {90,0}
SpaceTwist : SpacewarpObject {90,2}
Extrude(挤出) : modifier {a0,0}
LinearShape(线性图形) : shape {aa,0}
Lathe(车削) : modifier {b0,0}
Physique : modifier {100,0}
TopBottom(顶_底) : material {100,0}
StandardUVGen : UVGenClass {100,0}
StandardXYZGen : XYZGenClass {100,0}
StandardTextureOutput : TexOutputClass {100,0}
shadowMap(阴影贴图) : Shadow {100,0}
AutoCADImport : ImporterPlugin {100,100}
Multimaterial : material {200,0}
Checker(棋盘格) : textureMap {200,0}
raytraceShadow : Shadow {200,0}
DoubleSided(双面) : material {210,0}
Marble(大理石) : textureMap {210,0}
Wood(木材) : textureMap {214,0}
Dent(凹痕) : textureMap {218,0}
Mask(遮罩) : textureMap {220,0}
RGB_Tint(RGB_染色) : textureMap {224,0}
Mix(混合) : textureMap {230,0}
Noise(噪波) : textureMap {234,0}
Bitmaptexture : textureMap {240,0}
Blend(混合) : material {250,0}
Reflect_Refract(反射_折射/反射/折射) : textureMap {250,0}
Shell_Material(壳材质) : material {255,0}
MatteShadow(无光_投影) : material {260,0}
Flat_Mirror(平面镜) : textureMap {260,0}
Gradient(渐变) : textureMap {270,0}
CompositeTexturemap : textureMap {280,0}
RGB_Multiply(RGB_相乘) : textureMap {290,0}
fallofftextureMap : textureMap {2a0,0}
output(输出) : textureMap {2b0,0}
Color_Correction : textureMap {2d0,0}
GIF : BitmapIO {4d2,0}
Torus_Knot(环形结) : GeometryClass {720,0}
3D_StudioExporterPlugin : ExporterPlugin {d1d,0}
Freecamera(自由摄影机) : camera {1001,0}
Targetcamera(目标摄影机) : camera {1002,0}
Omnilight(泛光灯) : light {1011,0}
targetSpot(目标聚光灯) : light {1012,0}
Directionallight : light {1013,0}
freeSpot(自由聚光灯) : light {1014,0}
TargetDirectionallight(目标平行光灯光) : light {1015,0}
Bevel(倒角) : modifier {e}
Targetobject : GeometryClass {1020,0}
Morph(变形) : GeometryClass {1021,0}
Editable_Patch(可编辑面片) : GeometryClass {1030,0}
LoftObject(放样对象) : GeometryClass {1035,0}
line(线) : shape {1040,0}
Ngon(多边形) : shape {1050,0}
Donut(圆环) : shape {1060,0}
Rectangle(长方形) : shape {1065,0}
quadPatch(四边形面片) : GeometryClass {1070,0}
Ellipse(椭圆) : shape {1097,0}
Loft(放样) : GeometryClass {10b0,0}
text(文本) : shape {1993,0}
Helix(螺旋线) : shape {1994,0}
Star(星形) : shape {1995,0}
Arc(弧) : shape {1996,0}
HalfRound : shape {1997,0}
QuarterRound : shape {1998,0}
Circle(圆) : shape {1999,0}
Pipe : shape {199a,0}
triPatch(三角形面片) : GeometryClass {1fff,0}
linear_float(线性浮点) : FloatController {2001,0}
linear_position(线性位置) : PositionController {2002,0}
linear_rotation(线性旋转) : RotationController {2003,0}
linear_scale(线性缩放) : ScaleController {2004,0}
prs : Matrix3Controller {2005,0}
lookat(注视) : Matrix3Controller {2006,0}
bezier_float(Bezier_浮点) : FloatController {2007,0}
bezier_position(Bezier_位置) : PositionController {2008,0}
bezier_rotation : RotationController {2009,0}
bezier_point3(BezierPoint3) : Point3Controller {200a,0}
grid(栅格) : helper {2010,0}
bezier_scale(Bezier_缩放) : ScaleController {2010,0}
Tape(卷尺) : helper {2011,0}
bezier_color(Bezier_颜色) : Point3Controller {2011,0}
Path_Constraint(路径约束) : PositionController {2011,0}
Euler_XYZ : RotationController {2012,0}
bezier_point4 : Point4Controller {2012,0}
Point(点) : helper {2013,0}
Position_expression_r(位置表达式) : PositionController {2013,0}
bezier_rgba : Point4Controller {2013,0}
Protractor(量角器) : helper {2014,0}
Point3_expression_r(Point3_表达式) : Point3Controller {2014,0}
Float_expression_r(浮点表达式) : FloatController {2015,0}
Scale_expression_r(缩放表达式) : ScaleController {2016,0}
Local_Euler_XYZ(局部_Euler_XYZ) : RotationController {2018,0}
Position_Constraint(位置约束) : PositionController {2019,0}
Orientation_Constraint(方向约束) : RotationController {2020,0}
LookAt_Constraint(注视约束) : RotationController {2021,0}
Footsteps : MAXWrapper {3011,0}
Adobe_Illustrator : ExporterPlugin {3fe3,0}
Tube(管状体) : GeometryClass {7b21,0}
Slave_Control(从属控制) : Matrix3Controller {9100,0}
Ring_Array(环形阵列) : System {9120,0}
Biped_Object(Biped_对象) : GeometryClass {9125,0}
BipSlave_Control : Matrix3Controller {9154,0}
bipedSystem : System {9155,0}
Vertical_Horizontal_Turn : MAXWrapper {9156,0}
TIF : BitmapIO {fc12,0}
CompleteMap : BakeElement {10001,0}
specularMap : BakeElement {10002,0}
diffuseMap : BakeElement {10003,0}
ShadowsMap : BakeElement {10005,0}
LightingMap : BakeElement {10006,0}
NormalsMap : BakeElement {10007,0}
BlendMap : BakeElement {10008,0}
AlphaMap : BakeElement {10009,0}
HeightMap : BakeElement {1000a,0}
Ambient_Occlusion : BakeElement {1000b,0}
Stretch(拉伸) : modifier {100b0,bc2d21}
SpaceStretch : SpacewarpObject {100b0,98fe71a2}
SpacePathDeform : SpacewarpModifier {110b4,7f9e}
PathDeformSpaceWarp : SpacewarpObject {110b5,7f9e}
Hair_GI_Atmospheric : atmospheric {14fab,68ed0ed7}
miAreaLightomni : light {1b669,875c1}
miAreaLight : light {1b669,875c2}
EPS_Image(EPS_图像) : BitmapIO {1e21f,4efa3}
DWG_ExportExporterPlugin : ExporterPlugin {48143,0}
DWG_Export(DWG_导出) : ExporterPlugin {48144,0}
HSDS : modifier {}
MassFX_RBody : modifier {a750e,6e6ba}
Face_Extrude(面挤出) : modifier {c3a32,0}
optimize(优化) : modifier {c4d31,0}
Displace(置换) : modifier {c4d32,0}
Linked_XForm(链接变换) : modifier {c4d33,0}
Affect_Region(影响区域) : modifier {c4e32,0}
gravity(重力) : SpacewarpObject {e523c,0}
Gravitybinding(重力绑定) : SpacewarpModifier {e523d,0}
Wind(风) : SpacewarpObject {e523e,0}
Windbinding(风绑定) : SpacewarpModifier {e523f,0}
Spacedisplace : SpacewarpObject {e5240,0}
Displacebinding(置换绑定) : SpacewarpModifier {e5241,0}
Deflector(导向板) : SpacewarpObject {e5242,0}
Deflectorbinding(导向板绑定) : SpacewarpModifier {e5243,0}
Bomb(爆炸) : SpacewarpObject {f2e32,0}
Bombbinding : SpacewarpModifier {f2e42,0}
Mesher(网格化) : GeometryClass {f3ddd,7f9e}
Uvwmap(UVW_贴图) : modifier {f72b1,0}
Vol__Select(体积选择) : modifier {f8611,0}
Materialmodifier : modifier {f8612,0}
smooth(平滑) : modifier {f8613,0}
Normalmodifier : modifier {f8614,0}
Morph_Angle_Deformer(变形角度变形器) : ReferenceTarget
{1106ce,f4140}
Link_Inheritance__Selected(链接继承_选定/链接继承(选定)) : UtilityPlugin
{17d5e1,7730aa61}
tcb_float(TCB_浮点) : FloatController {}
tcb_position(TCB_位置) : PositionController {}
tcb_rotation(TCB_旋转) : RotationController {}
tcb_point3 : Point3Controller {}
tcb_scale(TCB_缩放) : ScaleController {}
tcb_point4 : Point4Controller {}
Dummy(虚拟对象) : helper {}
Bone(骨骼) : helper {8a63c0,0}
VR_Simbiont材质 : material {8f1b}
Vertex_Color(顶点颜色) : textureMap {}
Skin(蒙皮) : modifier {95c723,15666}
Joint_Angle_Deformer(关节角度变形器) : ReferenceTarget
{95c72e,f40c6}
Bulge_Angle_Deformer(凸出角度变形器) : ReferenceTarget
{95c72e,f40d1}
PhysicalMaterialManager : GlobalUtilityPlugin
{b820ef,421906da}
FBXIMP : ImporterPlugin {d20ea3,0}
DAEIMP : ImporterPlugin {d20ea3,1}
MapScalerSpaceWarp(贴图缩放器空间扭曲) : SpacewarpObject {dada00,0}
InkNPaint : material {1a0a5}
VR_全局照明贴图 : BakeElement {1b86b1d,630670af}
LZHilight_Aux_Data : ReferenceTarget {af27295}
CATParentTrans : Matrix3Controller {22dc}
Instance_Duplicate_Maps : UtilityPlugin {2a76b1c,d605a5f}
Unwrap_UVW(UVW_展开) : modifier {2df2e3a,72ba4e1f}
VRayRTWrapperList : ReferenceTarget {31c3df9,31f14790}
PhysX_Debug_Visualizer : UtilityPlugin {35f600f,50b3135f}
PSD_I_O : BitmapIO {}
VRayCausticsMap : BakeElement {3873685,ace65d6}
Hair_MR_Object : GeometryClass {c076be}
ControlContainerGeometry : GeometryClass {3bb766e,23c6fcc}
Motion_Clip_SlaveRotation(运动剪辑_SlaveRotation) : RotationController
uvwMappingPositionManip : helper {486fd2b,}
CATMonoGraph : FloatController {4a420b7,7a142aee}
MAXScript : UtilityPlugin {4d1d}
MadCarControl : Matrix3Controller {4f21d66,68861a61}
CATDummyMoveMask : Matrix3Controller {52f0baa,38e71f53}
VortexMod : SpacewarpModifier {d23c0}
VR_采样信息 : RenderElement {b06ec0}
Lens_Effects_Hilight_Filter : VideoPostFilter
{57c70f4,}
CATUnitsScale : ScaleController {5a77a3f,56631fa2}
VR_折射 : RenderElement {5aaf}
Spline_IK_Control(样条线_IK_控制) : modifier {5f43ba4,55fe9305}
Push(推力) : modifier {ad0adf}
Surface_Approximation(曲面近似) : UtilityPlugin
CATMotionHub : Matrix3Controller {72b3ae5,}
HDRI : BitmapIO {73c8ac1,7e8924a9}
VR_全局照明 : RenderElement {7497eec,51ea5d6b}
Muscle_Strand : helper {7cf42}
PB2Parameter : ReferenceTarget {7ddb21}
Plane(平面) : GeometryClass {81f1dfc,77566f65}
Skeleton : helper {84dd29}
Motion_Blur(运动模糊) : renderEffect {86c92d3,601af384}
CATPoint3 : Point3Controller {8bf5}
WrapperList : ReferenceTarget {8c16d16,726a32e4}
LZGlow_Data : ReferenceTarget {8cd663b,6cc41d9f}
HairMod : SpacewarpModifier {8d69a9a,1c3bcf66}
VRayStereoRigSlaveControl : Matrix3Controller
Splat(泼溅) : textureMap {90b04f9,0}
Stucco(灰泥) : textureMap {9312fbe,0}
LZHilight_Data : ReferenceTarget {93159bc,}
CATHierarchyBranch : FloatController {94e2d9c,2c702b5}
VRayTotalLightingMap : BakeElement {ec71fc}
Barycentric_Morph_Controller(重心变形控制器) : MorphController
Cubic_Morph_Controller(立方体变形控制器) : MorphController
L_Ext : GeometryClass {9e73a08,8693067}
Priority : ReferenceTarget {a0b31b3,}
Smoke(烟雾) : textureMap {a845e7c,0}
Streak_Element(条纹元素) : ReferenceTarget {aa45e5d,}
Sound(声音) : helper {ac92442,f83dead}
CATMotionLimb : FloatController {b5e496b,}
PhysicalMaterialEditor : GlobalUtilityPlugin
{baf34808}
VR_直接照明贴图 : BakeElement {b7bac5}
VR_距离贴图 : textureMap {b9e201e,16a87d9b}
Float_Layer : FloatController {ba900de,64230ed4}
TailData : ReferenceTarget {bc975dd,6e1a1ae5}
PBombMod : SpacewarpModifier {c0609ea,1300b3d}
Shader_List__Environment : textureMap {c5d3a9a,813618a}
Speed_Vary_Behavior(速度变化行为) : ReferenceTarget
Manual_Secondary_Element(手动二级光斑元素) : ReferenceTarget
{cf263e8,71f27dc1}
Vortex(漩涡) : SpacewarpObject {cfc25df,6f4f1f61}
Motion_BlurMPassCamEffect : MPassCamEffect {dd7c99}
Depth_of_FieldMPassCamEffect(景深mpasscameffect) : MPassCamEffect
Color_Balance(色彩平衡) : renderEffect {dd799c}
blur(模糊/模糊:) : renderEffect {dd799c}
TurboSmooth : modifier {d727b3e,491d29a7}
Layer_Manager : ReferenceTarget {d7374fc,51ff028e}
Master_Point_Controller(主点控制器) : MasterPointController
{d9c20ff,0}
ArbBone : Matrix3Controller {dab5c9d,5db56555}
MapScaler(贴图缩放器) : SpacewarpModifier {dadada2,0}
MapScalerOSM : modifier {dadada6,0}
StPathClass : shape {dc51}
IK_Spline_End_Twist_Manip(IK_样条线终止扭曲操纵器) : helper
{dc564f2,30235bd4}
Substitute_Manager : UtilityPlugin {e0e4b}
DDS : BitmapIO {e3061ca,d2120df}
PArray(粒子阵列) : GeometryClass {e3c25b5,109d1659}
IKControl : Matrix3Controller {e6fa4}
Global_Container(全局容器) : GeometryClass {e8cd7}
Motion_Clip(运动剪辑) : FloatController {e937ded,5a002ad2}
CATHierarchyLeaf : FloatController {ecdc}
DirectX_9_ShaderReferenceTarget : ReferenceTarget
{ed345f4,6187dbe2}
Float_Mixer_Controller : FloatController {ed54b}
DirectX_9_Shader(DirectX_9_明暗器) : material {ed995e4,6133daf2}
Trim_Extend(修剪_延伸/修剪/延伸) : modifier {f95dfa}
VR_球体 : GeometryClass {f7b1cac,1df87067}
Fog(雾) : atmospheric {}
Volume_Fog(体积雾) : atmospheric {}
Volume_Light(体积光) : atmospheric {}
VRayRawTotalLightingMap : BakeElement {c716c7}
Quicksilver_Hardware_Renderer : RendererClass
Level_of_Detail : UtilityPlugin {100d37ef,1aa0ab84}
Max_MotionClip_Implementation : MasterBlockController
Vsp_GantrySA : GeometryClass {4396c5}
Vertex_Colors(顶点颜色) : modifier {104170cc,}
Vsp_Signal : GeometryClass {108c280f,e03def7}
SharedMotionFlows : ReferenceTarget {10d13ce1,13d641f5}
subdivide(细分) : modifier {10e3e}
Lightscape_Layers(Lightscape_层) : ExporterPlugin
{116c71b5,51dc3114}
Open_Edges : GlobalUtilityPlugin {116d7bc3,}
Color_RGB(颜色_RGB) : Point3Controller {118f7c01,feee238a}
ScaleXYZ : ScaleController {118f7c01,feee238b}
Color_RGBA : Point4Controller {118f7c01,feee238b}
Point3_XYZ : Point3Controller {118f7e02,feee238b}
Point4_XYZW : Point4Controller {118f7e02,feee238c}
Position_XYZ(位置_XYZ) : PositionController {118f7e02,ffee238a}
Squeeze(挤压) : modifier {11d527a5,3a5149a4}
VR_大气效果 : RenderElement {11e5}
DeleteSplineModifier : modifier {120f2c0c,0}
Asset_Browser(资源浏览器) : UtilityPlugin {400803}
Ray_Element(射线元素) : ReferenceTarget {125cd44}
Missing_UVW_Coordinates : GlobalUtilityPlugin
{12616fdb,37ef729d}
ADT_Object_Manager : ReferenceTarget {127a369a,6ff8018f}
IFL_Manager(IFL_管理器) : UtilityPlugin {129ad7f1,0}
COM_DCOM_Server_Control(COM_DCOM_服务器控制/COM/DCOM_服务器控制) :
UtilityPlugin {129ad7f2,a}
Spindle(纺锤) : GeometryClass {130b141b,4b35afe}
CrossSection(横截面) : modifier {dc7852e}
surface(曲面) : modifier {dc6752e}
Axis_Helper : helper {132a7b67,2ae35b04}
SpringPoint3Controller : Point3Controller {76279}
Scale_Reactor(缩放反应/缩放_反应) : ScaleController
{13c4451c,2ccb3388}
Architectural : material {13d11bbe,691e3037}
Muscle_Handle : helper {141e37a3,2b362406}
VR_原态阴影贴图 : BakeElement {143a07dc,6bf2246b}
Apollo_Param_Container(Apollo_参数容器) : GeometryClass
Lattice(晶格) : modifier {,2ed9401c}
Mb_select : GlobalUtilityPlugin {6928eb}
STL_Export(STL_导出) : ExporterPlugin {14be75a1,684563df}
STL_Import(STL_导入) : ImporterPlugin {14df08d4,2f475aeb}
HdlTrans : Matrix3Controller {14fc0b12,7b402f92}
Fillet_Chamfer(圆角_切角/圆角/切角) : modifier {b62c69}
Particle_Flow_Utility : UtilityPlugin {152068bf,2a9420b1}
Vector_Displacement : textureMap {152c55c7,26160e93}
JFlagSetData : ReferenceTarget {15cadd1}
VR_覆盖材质 : material {15d20e6b,54e217eb}
Star_Element(星形元素) : ReferenceTarget {15dbd}
MadCarTrackTexture : textureMap {162e3ec8,4d88768c}
ADT_StyleComposite : ReferenceTarget {164b18d7,404c6b12}
Projection(投影) : modifier {166c301c,19f90c49}
Wire_Import : ImporterPlugin {167c580d,65f26869}
SpaceCameraMap : SpacewarpModifier {16dc7b1}
float_limit : FloatController {}
Area_Shadows(区域阴影) : Shadow {9452a1}
RenderEffects(渲染效果) : renderEffect {}
VR_线框颜色 : RenderElement {175bc25}
VR_自发光 : RenderElement {d87e76}
Civil_View_Sight_Checker__Calc : renderEffect
{17a69cfd,53f9088f}
Morpher(变形器) : modifier {17bb6854,a5cba2a3}
VR_凸凹法线贴图 : BakeElement {17cc7f0c,71823ff0}
Body_Cutter : GeometryClass {17ce0c2e,5cc317d7}
D6Joint : helper {17d820a0,5b143e02}
CATMuscle : helper {17ef46d8,1c0e6acd}
Daylight(日光) : System {1f17194}
Shader_List__Texture : textureMap {c6edc}
JFlagCtlData : ReferenceTarget {181d5ee1,69b06262}
Lighting_Analysis_Data : RenderElement {18a3c}
VRayFakeFresnelTex : textureMap {18ac0c70,7f79010e}
Select_Keys_by_Time(按时间选择关键点) : trackViewUtility
{18be63a6,cf32a8d3}
Motion_Clip_SlavePos(运动剪辑_SlavePos) : PositionController
LayerMatrix3 : Matrix3Controller {18d026a1,347d1cf3}
CATStepShape : FloatController {18ec3}
NodeTransformMonitor : ReferenceTarget {18ffd2}
NodeMonitor : ReferenceTarget {18ffd2}
Point3_Reactor : Point3Controller {b617839}
Expose_Euler_Control : RotationController {c5294}
Patch_Select(面片选择) : modifier {7a7a}
VR_Z深度 : RenderElement {fe7073a}
Vsp_Sign : GeometryClass {19cb836d,7a35442c}
CATGizmoTransform : Matrix3Controller {19cf487d,98072bd}
VR_渲染ID : RenderElement {19f604e2,95204f}
UOmniFlect(通用泛方向导向器) : SpacewarpObject {19fdd9}
Conform(一致) : GeometryClass {1abb98}
ChamferBox(切角长方体) : GeometryClass {1ad73f40,48ea0f97}
Ink : RenderElement {1ada4a8f,6d721b37}
Normals_Bumpmap : textureMap {1adb279c,201ac084}
Component_Falloff : textureMap {1adb279c,2617653f}
Illumination_Phong : textureMap {1adb279c,41ae7447}
Conversion_Color_To_Float : textureMap {1adb279c,79aaa27e}
Math_Color_Mix : textureMap {1adb279c,8eb3d88d}
Component_Reflection : textureMap {1adb279c,9cbccd9f}
Texture_Lookup_2d : textureMap {1adb279c,acf097a9}
Math_Color_Multiply : textureMap {1adb279c,b4ab7499}
Normals_Make_Normal : textureMap {1adb279c,b4b69cac}
Conversion_Float_To_Color : textureMap {1adb279c,caaaa27e}
Math_Color_Add : textureMap {1adb279c,cab7cc98}
CATDigitSegTrans : Matrix3Controller {1adfb60d2}
Civil_View_Guard_Rail : modifier {1aeda711,72aa7d6a}
RefTargMonitor : ReferenceTarget {1afcd2}
Civil_View_Spline_to_Mesh : modifier {1aff2ee3,29347ade}
Captured_Object_State : ReferenceTarget {1bf899f6b}
CMB : BitmapIO {1bca54ec,761a1c42}
Editable_Poly(可编辑多边形) : GeometryClass {1bf98}
MaxRenderer_COM_Server : GlobalUtilityPlugin {1c03a182,0}
Film_Grain(胶片颗粒) : renderEffect {1c03a183,0}
uvwMappingLengthManip : helper {1cd9146}
PCloud(粒子云) : GeometryClass {1c0f3d2f,30310af9}
VR_凸凹贴图法线 : RenderElement {1c2427eb,1eed6252}
Overlapping_Vertices : GlobalUtilityPlugin
{1c2b3d07,6fab5104}
Normalize_Spl(规格化样条线) : modifier {1c450e5c,2e0e0902}
ACIS_SAT : ExporterPlugin {1c645a56,76df32da}
Lines(线) : shape {1c6d154a,59f47e60}
IK_Chain_Object(IK_链对象) : helper {1ce82994}
HubTrans : Matrix3Controller {1cbb1d2f,30ea5264}
CameraMapSpaceWarp : SpacewarpObject {1cfc0}
VR_穹顶像机 : camera {1d0c84}
StateCreator : ReferenceTarget {1d093b2b,58b67a6f}
ProCutter : GeometryClass {1d121a84,}
CATMotionTailRot : RotationController {1d1a667c,}
CATSpineData2 : FloatController {1d473a0e,3b151c9d}
Properties : AttributeDef {1d5b0b9f,74167f1b}
radiusManip : helper {1d96eede,ee70aa5f}
Chassis : helper {1da02de5,66eb5108}
VRayShadow : Shadow {1daee05f,74b2d60f}
Gradient_Ramp(渐变坡度) : textureMap {1dec5b86,43383a51}
DynBuilding : modifier {1e0b2dec,}
OpenEXR : BitmapIO {1e253a09,1af566d8}
projected(伸出式窗) : GeometryClass {1ee9481f}
SimpleFaceData : CustAttrib {1eb17c86,6d283115}
Autodesk_Material : material {1ed415e4,213daaf8}
CATMotionHub2 : Matrix3Controller {1edd686d,45a56eb3}
Hair_Instanced_Geometry_MR_Shader : textureMap
{1f3d7ca4,4af612db}
Light_RollAngle_Manipulator : helper {1f4726dd,47806d42}
CATBoneData : FloatController {1f781be7,19707e49}
Block_Manager_Wrapper : FloatController {1f8cbed}
Slider_Manip(滑块操纵器) : helper {1fb167d4,63eb5814}
PolyToolsSelect : GlobalUtilityPlugin {1fb892b1,896b971}
PolyToolsModeling : GlobalUtilityPlugin {1fb892b2,896b972}
PolyToolsTopology : GlobalUtilityPlugin {1fb892b3,896b973}
PolyToolsPolyDraw : GlobalUtilityPlugin {1fb892b4,896b974}
PolyToolsPaintDeform : GlobalUtilityPlugin {1fb892b5,896b975}
PolyToolsShift : GlobalUtilityPlugin {1fb892b6,896b976}
PolyToolsUVWTweak : GlobalUtilityPlugin {1fb892b7,896b977}
APF_Import : ImporterPlugin {1fea6343}
Adv__Ray_Traced(高级_光线跟踪) : Shadow {ab60f8}
Metal_Bump9(金属凹凸_9) : ReferenceTarget {2f74721f}
section(截面) : shape {20baa}
VR_合成贴图 : textureMap {20db3c}
SpaceConform : SpacewarpModifier {20dc0b59,437a5d7c}
LZFlare_Prefs_Data : ReferenceTarget {20f56}
Matrix3_Mixer_Controller : Matrix3Controller
{20fa45e0,58ef2ced}
OilTank(油罐) : GeometryClass {210e642a,22f11ef8}
LockedObjectWrapper : helper {210f53af,13a46578}
LockedObjectWrapper_Obsolete : System {210f53af,13a46578}
FFD_2x2x2 : modifier {cd10bd0}
FFD_4x4x4 : modifier {cd10bd8}
FFD_3x3x3 : modifier {cd10bd9}
mental_ray__material_custom_attribute : CustAttrib
{218ab459,25dc8980}
SplineIKChain : Matrix3Controller {21cdd7}
CameraMap(摄影机贴图) : modifier {21ce6ea4,7ed434db}
Old_Point_Cache : modifier {21d07ae1,48d30bec}
Old_Point_CacheSpacewarpModifier : SpacewarpModifier
{21d07ae1,48d30bed}
Particle_Cache(粒子缓存) : SpacewarpModifier {21d07ae1,48d30bee}
ProxSensor(范围感应器) : helper {21fabd7d}
LockedModifierWrapper : modifier {2db70ff1}
Shader_List__Output : textureMap {,69a1360b}
Skin_Wrap_Patch : modifier {22b7bd09,673ac5be}
Skin_Wrap : modifier {22b7bd09,673ac5cf}
mr_Shader_Element : RenderElement {22dd346b,3cd04e61}
Craft_Director_Studio_helper_object : helper
{22e322a5,3010606f}
Orientation_Behavior(方向行为) : ReferenceTarget
VR_完整贴图 : BakeElement {239a353f,34c32c92}
Perlin_Marble(Perlin_大理石) : textureMap {23ad0ae9,158d7a88}
FileLinkAsDwgImporter : ImporterPlugin {23db1ec}
IES_Sun(IES_太阳光) : light {23fe7f4f,6cf2fe9}
VR_物体ID : RenderElement {f3335d}
Normal_Bump : textureMap {243e22c6,63f6a014}
VR_折射过滤 : RenderElement {,15b873db}
Paint(绘制) : RenderElement {c0384c}
LZFlare_Streak_Data : ReferenceTarget {250e39ee,}
ObjImp : ImporterPlugin {,14ca0513}
Euler_Filter : trackViewUtility {251da7}
XForm(X_变换) : modifier {}
Body_Object : GeometryClass {2f40588}
Awning(遮篷式窗) : GeometryClass {253152da,1c0d409b}
Cone_Angle(锥体角度) : helper {3a2a10}
Falloff_Manipulator(衰减区操纵器) : helper {3a2a11}
Hotspot_Manip(聚光区操纵器) : helper {ea2a19}
IK_Swivel_Manip(IK_旋转操纵器) : helper {2581576e,b5ea7a19}
CrowdState : ReferenceTarget {25ce5}
Plane_Angle(平面角度) : helper {25ea10}
sweep : modifier {25ebc866,1f88220f}
Path_FollowMod : SpacewarpModifier {263e723d,}
JGradCtlData : ReferenceTarget {c00010d}
CATWeight : FloatController {265e07a8,d281541}
Lightscape_Material(Lightscape_材质) : ExporterPlugin
MotorMod : SpacewarpModifier {13417}
mr_Sky : light {26eeb56}
RmModel(Rm_模型) : GeometryClass {26f80b86,1deb05c7}
Point_Cache(点缓存) : modifier {270f1fe3,3b14999}
RaytraceMaterial : material {2b106e}
FBXEXP : ExporterPlugin {,dd6978}
DAEEXP : ExporterPlugin {,dd6979}
XRef_Material : material {272c0d4b,432a414b}
VR_线框贴图 : textureMap {275b64b5,10d60363}
CATMotionTail : Point3Controller {275c1ac1,8b45ee2}
JPercent3Data : ReferenceTarget {27aab}
ParameterCollectorCA : CustAttrib {a2326}
SortKey : ReferenceTarget {282b52c3,282245fc}
Raytrace_Texture_ParamBlock(光线跟踪纹理参数块) : ReferenceTarget
{283f3d71,7e5d7b82}
UDeflector(通用导向器) : SpacewarpObject {}
Oren_Nayar_Blinn : Shader {}
Strauss : Shader {}
Anisotropic(各向异性) : Shader {}
Multi_Layer(多层) : Shader {}
Translucent_Shader : Shader {}
VR_原态反射 : RenderElement {285aa5}
ViewportManager(视口管理器) : GlobalUtilityPlugin
{,5b309c41}
VR_高光 : RenderElement {f6dad}
Fire_Effect(火效果) : atmospheric {28bdb}
VR_DRBucket : RenderElement {28b2b281,981cbcb1}
BoneGeometry : GeometryClass {28bf6e8d,2ecca840}
IndirectRefTargContainer : ReferenceTarget
{28de7aca,78236a6f}
RingWave(环形波) : GeometryClass {28e41f64,124b5312}
Advanced_Lighting_Override : material {cff42f7}
Displace_Mesh(置换网格) : SpacewarpModifier {291e236b,24474d5d}
pivot(轴) : GeometryClass {2bf003e}
Empty_Flow : ReferenceTarget {f52ddb}
AudioPoint3(音频_Point3) : Point3Controller {c3e77dc}
Position_Layer : PositionController {29b938ee,7fe83f9c}
SharedMotionFlow(共享运动流) : ReferenceTarget {29fb5745,ca7d7d}
DragMod : SpacewarpModifier {2a0b402c,5dd865d8}
TVDummyControl : Matrix3Controller {2a100bdf,7acf24d9}
CATFootLift : FloatController {2a465f5}
Rotation_Reactor(旋转反应) : RotationController
{2a8734eb,57f47da6}
Scripted_Behavior(脚本化行为) : ReferenceTarget
{2ab97a2e,6a5e0494}
Craft_scalar_control : FloatController {2ade2e71,21430fa0}
AudioFloat(音频浮动) : FloatController {2af81b7c,5fbb7a86}
PhysXPanel : ReferenceTarget {2ba127c}
Properties : AttributeDef {2b190}
Pivoted(旋开窗) : GeometryClass {2b90491a,a8c7973}
Fix_Ambient : UtilityPlugin {2ba09dc5,2f7ff84e}
VR_原态阴影 : RenderElement {2be89}
Straight_Stair(直线楼梯) : GeometryClass {2cbe1109}
Lightscape_Preparation(Lightscape_准备) : ExporterPlugin
{2c870b5e,}
MinMaxAvg : ReferenceTarget {2cb93ce2,33825f4}
mental_ray_Import : ImporterPlugin {2cf6a2}
subdivideSpacewarpModifier : SpacewarpModifier
{2d11a7aa,cb37418}
VR_背景 : RenderElement {2d304e42,19d838a4}
Polygon_Counter(多边形计数器_/多边形计数器) : UtilityPlugin
{2d63282b,5aad3048}
Global_Clip_Associations : ReferenceTarget
{2d6b35e4,6cae1adb}
symmetry(对称) : modifier {2d7e702b,be41a6e}
Multiple_Delegates(多个代理) : ReferenceTarget
{2dd07bf7}
mental_ray__object_custom_attributes_manager : GlobalUtilityPlugin
{2dc00ac1,5c9f2f13}
JBinaryData : ReferenceTarget {2dcd75ab}
CATMotionPlatform : Matrix3Controller {2de3a}
mr_Proxy : GeometryClass {2e013bd5,13c00afb}
VR_被选材质 : RenderElement {2e056b03,}
SliceModifier : modifier {2e3741fe,12702ab7}
CATBone : GeometryClass {2e6a0c09,43d5c9c0}
VR_IES : light {2eaf2f07,7ec44f31}
Wander_Behavior(漫步行为) : ReferenceTarget {2eff44}
Lightscape_Mesh : GeometryClass {2f1ec4}
PainterInterface : ReferenceTarget {2f2ef7e9,78ffe181}
Turn_to_Poly(转化为多边形) : modifier {2f494e50,5c376942}
VR_污垢 : textureMap {2fd5ea4}
Substituion_Offset_Transform : Matrix3Controller
{2f8b483e,50e22c30}
FoliagetextureMap(植物textureMap) : textureMap
{2f905b11,f00004f}
LZFlare_Glow_Data : ReferenceTarget {2f975dd3,5639342b}
VR_材质ID : RenderElement {2fbce3}
Scale_Layer : ScaleController {300ed61}
Photoshop : VideoPostFilter {301e25c0,30f111cf}
Adobe_Photoshop_Plug_In_Filter(Adobe_Photoshop_插件过滤器) : textureMap
{301e25c1,30f111cf}
Adobe_Premier_Transition_Filter : VideoPostFilter
{301e25c3,0}
Adobe_Premiere_Video_FilterVideoPostFilter : VideoPostFilter
{301e25c4,0}
Adobe_Premiere_Video_Filter(Adobe_Premiere_视频过滤器) : textureMap
{301e25c5,0}
FFD_Select(FFD_选择) : modifier {305f8a34,449eec81}
LS_Mesh(LS_网格) : modifier {d53f70}
rotation_script : RotationController {a904166}
Rotation_Wire(旋转关联) : RotationController {a904167}
JSR184SceneGUP : GlobalUtilityPlugin {314c0d46,1c0710ab}
mental_ray_material_override_options : ReferenceTarget
{316a7a8d,571173ac}
VR_双向路径追踪 : helper {316c5ad1,3843617a}
LZFlare_AutoSec_Data : ReferenceTarget {31725adf,5c2d5c2d}
Motion_Clip_SlaveFloat(运动剪辑_SlaveFloat) : FloatController
{31822cdf,34c146b}
Shader_List__Lens : textureMap {31ab9a}
Camera_Tracker(摄影机跟踪器) : UtilityPlugin {31af0e1c,}
IKLimb : IKSolver {31c2f677,}
ProBoolean : GeometryClass {31cea620,}
Paste_Skin_Weights : modifier {31f9c121,3b4a454}
UVW_Mapping_Clear : modifier {31f9c666,3b4a555}
UVW_Mapping_Paste : modifier {31f9c666,3b4a566}
UVW_Mapping_Add : modifier {31f9c666,3b4a577}
Select_By_Channel : modifier {31f9c666,3b4a588}
LZGlow_Rend_Data : ReferenceTarget {320e337c,543e3a8a}
Free_Light(自由灯光) : light {32375fcc,b025cf0}
mental_ray__material_custom_attributes_manager :
GlobalUtilityPlugin {328eb449,25dc8947}
IGES_Import(IGES_导入) : ImporterPlugin {32cf5f9d,1fb417a1}
CogControl : ReferenceTarget {32d040aa,}
IGES_Export : ExporterPlugin {32df5f9d,1fc417a1}
XRef_Controller : Matrix3Controller {32fb2b}
mr_Sky_Portal : light {335c655c,}
C_Ext : GeometryClass {33b00d}
mappinglayerDataDef : AttributeDef {33c5c210,2034dc15}
LZFlare_ManSec_Data : ReferenceTarget {33faa08b7}
Target_Sphere : light {33fc7ae9,54433dc5}
Lightscape_Parameter(Lightscape_参数) : ExporterPlugin
{346d5bc2,2651186b}
MACUtilities : UtilityPlugin {34cc27a}
Sunlight_Daylight_Slave_Intensity_ControllerFloatController :
FloatController {3cf079c}
Sunlight_Daylight_Slave_ControllerMatrix3Controller :
Matrix3Controller {3cf079c}
Vsp_Lamp : GeometryClass {35f734d4,7a13bc72}
JWorldData : ReferenceTarget {15853}
VR_漫反射过滤 : RenderElement {e55dbd}
UOmniFlectMod : SpacewarpModifier {3041f}
LZFlare_Star_Data : ReferenceTarget {364b25d2,76a8435b}
Free_Area(自由面光源) : light {a1a47}
ImportTRC : ImporterPlugin {65b43}
Terrain(地形) : GeometryClass {367e33ef,7c0670c}
Scene_Effect_Loader : FloatController {368d4}
JColorData : ReferenceTarget {36cb2d8d,40b60a9f}
Melt(融化) : modifier {36d04fa5,}
Point_CacheSpacewarpModifier : SpacewarpModifier
{370f1fe3,3b14999}
Visual_MAXScript : UtilityPlugin {376af827,b5e60d3}
RayMeshGridIntersect : ReferenceTarget {d1308}
VRayMtl : material {37bf3f2f,7034695c}
Global_Motion_Clip(全局运动剪辑) : MasterBlockController
VR_位图过滤 : textureMap {37d77cee,78261c3a}
ADT_Object_Manager_Wrapper : FloatController
{37e203de,5752472c}
CATRigRootNodeCtrl : Matrix3Controller {38095b21,db065ae}
Garment_Maker : modifier {ffa758c}
Surface_Arrive_Behavior(曲面到达行为) : ReferenceTarget
{,6018764b}
VR_车漆材质 : material {80883}
SimpleOSMToWSMMod2 : SpacewarpModifier {,7e7f48e9}
Target_Disc : light {758b3}
OldBoolean : GeometryClass {387bb2bb,0}
AudioScale(音频比例) : ScaleController {38926eba,45c13f80}
Particle_View_Global_Actions : GlobalUtilityPlugin
{38e64c6c,1eb34300}
ADT_SyleLeaf : ReferenceTarget {152d8}
ParameterEditor : GlobalUtilityPlugin {39aa5b4d,74c1157e}
mental_ray__Indirect_Illumination_custom_attribute : CustAttrib
{39ac0ac7,5a803fab}
mental_ray__light_shader_custom_attribute : CustAttrib
{39ac0bc8,5a834fad}
PhysXShapeConvex : GeometryClass {39b7b}
Overlapped_UVW_Faces : GlobalUtilityPlugin
{39ba6e45,1fcf5024}
Light_Tracer(光跟踪器) : RadiosityEffect {39ff19ec,772d5bff}
WalkThroughGUP : GlobalUtilityPlugin {3a1c3cf3,5d3db5e7}
Strokes(笔划) : UtilityPlugin {3a810b43,286f1ec6}
VR_总照明 : RenderElement {3a86bf}
CATPlatform : GeometryClass {3ade442a,10d3291f}
HairEffect : renderEffect {3ae606b9,141d4589}
Ring_Element(光环元素) : ReferenceTarget {3b3c29b1,5b870994}
CATMotionRot : RotationController {3b4b3f31,393a7822}
Hair_MR_Geom_Shader : textureMap {3b6a5d}
Lightscape_Importer : ImporterPlugin {3b831bdc,8e61cdc}
Shell : modifier {3b9b1a16,6d84e8d0}
SphereGizmo(球体_Gizmo) : helper {3bcec7}
CylGizmo(圆柱体_Gizmo) : helper {3bcec8}
BoxGizmo(长方体_Gizmo) : helper {3bcec9}
Lightscape_Materials : UtilityPlugin {3bcb1b2a,1e946732}
Vertex_Paint_Startup_GUP : GlobalUtilityPlugin
{3c265be3,39cd151d}
CATLiftOffset : FloatController {3c2e5b6c,73235cd8}
Civil_View_Divide_Spline : modifier {3c321cc9,11574adc}
XMLImp2 : ImporterPlugin {3c38a645,24f6eb40}
Turn_to_Patch(转化为面片) : modifier {3c4b70d1,232d27c5}
VR_光源 : light {3cfd602df}
Multiple_Delegate_Settings(多个代理设置) : ReferenceTarget
{3c5a4baf,296618cb}
VR_贴图 : textureMap {3c8dd69c,50b00b5}
Civil_View_Road_Marking : modifier {3cee1cc9,10575cfd}
Civil_View_Swept_Object : SpacewarpModifier
{3cee1cc9,10575cfe}
VR_钳制颜色 : RenderElement {3d13611e,cfa0263}
DummyRadMapClass : ReferenceTarget {3db31d2f}
Lightscape_Blocks(Lightscape_块) : ExporterPlugin
VR_焦散 : RenderElement {3d462e09,7f3e1bd1}
PushSpaceWarp : SpacewarpObject {3d4d3ca5,3b22358f}
Susn : helper {3d5b5e1a,47f7793f}
VR_混合材质 : material {3da0041b,f436e31}
ConformSpaceWarp : SpacewarpObject {3de109fc,}
VR_采样比率 : RenderElement {3e08269a,cd515c3}
iray_Renderer : RendererClass {3e7d7eba,14c036ab}
Combustion(combustion) : textureMap {3eb35e16,6b49578b}
Lens_Effects_Glow_Filter : VideoPostFilter
{3edb1b92}
ProOptimizer : modifier {3ef24fe4,5932330a}
Path_Follow_Behavior(路径跟随行为) : ReferenceTarget
{3feb2be9}
RagdollVisualizer : helper {3f1d1b10}
VR_法线 : RenderElement {3f008f}
Seek_Behavior(查找行为) : ReferenceTarget {3fda0407}
VR_快速SSS2 : material {3f2c5faa,750008bc}
SimpleOSMToWSMMod : SpacewarpModifier {3fa72be3,a5ee1bf9}
VR_照度 : RenderElement {3fa2cb}
SpacePatchDeform : SpacewarpModifier {3fae1c0f,2baa3055}
ParserLoader : GlobalUtilityPlugin {3fb6c9eb,72bd5174}
Avoid_Behavior(避免行为) : ReferenceTarget {3fe26e41,4ab26864}
CATKneeAngle : FloatController {40534bdc,3ae34b58}
LayerFloat : FloatController {3240d}
VR_物理像机 : camera {405e3fee,4f6513be}
VR_材质包裹器 : material {409517df,3a5f44b6}
Delegate(代理) : helper {40c07baa,245c7fe6}
Clone_and_Align_Tool : UtilityPlugin {8a2c39}
CATUnitsPosition : PositionController {41b57ffd,63ec353a}
JColor3Data : ReferenceTarget {41be1c7a,6ed25117}
Position_Value : helper {41e477a1,6c0d48d3}
VR_原态全局照明贴图 : BakeElement {fa31741}
OpenFltExport : ExporterPlugin {424c0}
FltImport : ImporterPlugin {424c1}
Flight_Studio : UtilityPlugin {424c2}
FltGUP : GlobalUtilityPlugin {424c4}
Flight_Studio_Bitmap_Class_Name : CustAttrib
Connect(连接) : GeometryClass {e9c1aed}
Vsp_GantryNZ : GeometryClass {425fa81e,6c64cd8a}
Project_Mapping_Holder : modifier {42aded}
STL_Check(STL_检查) : modifier {42cf5f9d,2fb417a1}
角色(character) : helper {32b76}
Luminaire : helper {c76b2f}
LockedMapWrapper : textureMap {,bd744f02}
CrosFade : VideoPostFilter {434a4655,0}
LayerInfo : FloatController {43bf76ac,60ab5707}
LZFlare_Rend_Data : ReferenceTarget {446daac}
PushMod : SpacewarpModifier {4f53e3a}
Depth_of_Field(景深) : renderEffect {44e55f80,1b6858f2}
Target_Linear(目标线光源) : light {91449}
Shader_List__Photon_Volume : textureMap {612b6}
Ease : FloatController {453fe1dfd}
SpaceSurfDeform : SpacewarpModifier {a38d2}
DialogMonitor : GlobalUtilityPlugin {4a38a26}
Follow_Bank(跟随_倾斜/跟随/倾斜) : UtilityPlugin {,186d34}
ClipState : ReferenceTarget {455d5a81,3dcb1dc2}
Lightscape_Mtl : material {459a16ee,27977f9c}
Drag(阻力) : SpacewarpObject {45f47bc1,283b4e1a}
Isolated_Vertices : GlobalUtilityPlugin {654838}
Planet(行星) : textureMap {4}
negative(底片) : VideoPostFilter {}
Fade(衰减) : VideoPostFilter {}
contrast(对比度) : VideoPostFilter {}
RenderElementMgr : ReferenceTarget {6546}
CATLiftPlantMod : FloatController {46606abf,2d3676}
nvRagdoll : helper {467579ab,5883063f}
point3_script : Point3Controller {f7f05ce}
Point3_Wire(Point3_关联) : Point3Controller {f7f05cf}
Point4_Wire : Point4Controller {f7f05ff}
point4_script : Point4Controller {f7f05cf}
Damper(阻尼器) : GeometryClass {46aa537c,}
This_Data : ReferenceTarget {46d56aa8,1a0703d4}
Shellac(虫漆) : material {46ee536a,0}
Free_Cylinder : light {46f634e3,a327aaf}
Cap_Holes(补洞) : modifier {470a1d7a,53955c31}
Start_Position : helper {,e1c306b}
ProSound : SoundClass {476fa9de,5b918e4a}
WaveObject : SoundClass {476fa9de,5b918e4d}
WaveMaster : SoundClass {476fa9de,5b918e4e}
nvBox : GeometryClass {a82635}
Properties : AttributeDef {478b64e1,5cfe71f9}
Wall_Seek_Behavior(墙查找行为) : ReferenceTarget
{47c82ba9,39f86fa9}
sliderManipulator : helper {47db14ef,4e9b5990}
VR_原态全局照明 : RenderElement {483d6}
VR_天空 : textureMap {ff5a90}
LZHilight_Rend_Data : ReferenceTarget {484a41bb,32cf0e8a}
CATBoneSegTrans : Matrix3Controller {485a734c,795557cc}
XRefAtmosWrapper : atmospheric {af2ae4}
DYNglobalShiftCustomAttributes : AttributeDef
Preserve(保留) : modifier {48c57}
Map_to_Material_Conversion : material {48e0c}
IKTarget_Trans : Matrix3Controller {,155b0d26}
Hair_Atmospheric : atmospheric {49267add,5615733f}
float_script : FloatController {,71f11548}
Float_Wire(浮点关联) : FloatController {,71f11549}
Gengon(球棱柱) : GeometryClass {49bf599f,35f945ab}
VR_漫反射过滤贴图 : BakeElement {49da4cb6,6bc57b23}
LinkOriginPtHelper : helper {49dd4a8c,786d436e}
ClipAssigner(剪切指定) : ReferenceTarget {49f14ffa,33801afd}
VR_无光阴影 : RenderElement {4aec7c41}
DaylightAssemblyHead : helper {4a1e6deb,31c77d57}
Cookie : VideoPostFilter {4a}
Faces_Orientation : GlobalUtilityPlugin {4a815af4,48c56403}
LS_Colors(LS_颜色) : SpacewarpModifier {4a884c8e,184d1c51}
Edit_Normals(编辑法线) : modifier {4aa52ae3,35ca1cde}
Channel_Info : UtilityPlugin {4aebf350}
VR_球形淡出 : atmospheric {4b1f04ba,3b8422c6}
IES_Sky(IES_天光) : light {4b241b11,64e8527d}
float_list(浮点列表) : FloatController {4b4b1000,0}
point3_list(Point3_列表) : Point3Controller {4b4b1001,0}
position_list(位置列表) : PositionController {4b4b1002,0}
rotation_list(旋转列表) : RotationController {4b4b1003,0}
scale_list(缩放列表) : ScaleController {4b4b1004,0}
point4_list : Point4Controller {4b4b1005,0}
Block_Control(块控制) : MasterBlockController {4b4b1015,0}
MeshProjIntersect : ReferenceTarget {4b7a46c4,}
MorpherMaterial : material {4ba1c3da4}
Quadify_Mesh(四边形网格化) : modifier {4bb0655a,e3e3a15}
PBomb(粒子爆炸) : SpacewarpObject {4c200df3,1a347a77}
Reactor_Angle_Manip(Reactor_角度操纵器) : helper
{4cdb23bd,4c855590}
CATMotionLayer : FloatController {4ceb45bd,b9c062e}
VR_环境雾 : atmospheric {4d0f78a2,1694416f}
UDeflectorMod : SpacewarpModifier {4d456b2d,0}
SplineSelect(样条线选择) : modifier {4dbeb9}
LZFlare_Ring_Data : ReferenceTarget {4def6e61,6b6c0316}
AudioRotation(音频旋转) : RotationController {4e436d4b,2f437701}
POmniFlect(泛方向导向板) : SpacewarpObject {4e9774}
Foliage(植物) : GeometryClass {4e9a5a}
PalmTrans : Matrix3Controller {4edf6dde,3d77551c}
AudioPosition(音频位置) : PositionController {4eef4cc2,5d975fac}
Space_Warp_Behavior(空间扭曲行为) : ReferenceTarget
{4f735b72,ded62c4}
TailTrans : Matrix3Controller {4f7c09d6,6c8e29bf}
RaytraceGlobalSettings : ReferenceTarget {4fa95e9b,9a26e66}
PF_Source : GeometryClass {}
PolymorphicGeom : GeometryClass {5f5e}
PolymorphicGeomshape : shape {5f5e}
Lens_Effects(镜头效果) : renderEffect {504b57a}
position_script : PositionController {3a42a5}
Position_Wire(位置关联) : PositionController {3a42a6}
CATHierarchyRoot : FloatController {,30b07fad}
nvSphere : GeometryClass {507646ae,ec130c5}
CrowdAssignment : ReferenceTarget {add7b18}
CamPoint(摄影机点) : helper {50bf00b8,111f34a4}
mental_ray_Shadow_Map : Shadow {50c0a72e,3e2be365}
Vector_Field_Modifier(向量场修改器) : SpacewarpModifier
SkinUtilities : UtilityPlugin {a8c1cd9}
File_Output(文件输出) : renderEffect {e0353}
ObjExp : ExporterPlugin {51bd0c62,}
Boolean2 : GeometryClass {51db4f2f,1c596b1a}
VR_阴影贴图 : Shadow {04733}
VR_毛发 : GeometryClass {,26b35193}
ImportHTR : ImporterPlugin {755925}
CrowdTeam : ReferenceTarget {529f27a5,12671b90}
Auto_Secondary_Element(自动二级光斑元素) : ReferenceTarget
{52c03b1a,79fc6678}
Caddy : GlobalUtilityPlugin {531a24c8,685f8fb5}
Point4_Mixer_Controller : Point4Controller
{531e2dda,}
Master_Motion_Clip(主运动剪辑) : MasterBlockController
{532a2038,6acd39bf}
ShapeLibrary : helper {eb34200}
Birth_Paint : helper {eb34200}
Utility : helper {eb34200}
Initial_State : helper {eb34200}
Group_Select : helper {eb34200}
Group_Operator : helper {eb34200}
Placement_Paint : helper {eb34200}
Birth_Texture : helper {eb34200}
Mapping_Object : helper {eb34200}
Express_Save : helper {eb34200}
Split_Group : helper {eb34200}
Lock_Bond : helper {eb34200}
VR_立体控制 : System {536f4c6e,402008ec}
CATTransformOffset : Matrix3Controller {}
CATSpineTrans2 : Matrix3Controller {542e413e,8241aa2}
Gradient_GradCtlData : ReferenceTarget {55d1d}
Trailer_Tongue : helper {547d5c37,78f502aa}
UConstraint : helper {549039fe,4ff74db6}
JAngleData : ReferenceTarget {549c7750,2fdb75b8}
JFloat3Data : ReferenceTarget {54a60}
uvwMappingHeightManip : helper {54a37e3a,1a903fe3}
InventorImport : ImporterPlugin {54bdbb1d,3e5360ca}
Overlapping_Faces : GlobalUtilityPlugin {54dd1f44,4a2b0b57}
add(添加) : VideoPostFilter {}
mr_A_D_Output__Beauty : RenderElement {a434000}
mr_A_D_Output__Diffuse_Direct_Illumination : RenderElement
mr_A_D_Raw__Diffuse_Direct_Illumination : RenderElement
mr_A_D_Level__Diffuse : RenderElement {a434003}
mr_A_D_Output__Specular : RenderElement {a434004}
mr_A_D_Raw__Specular : RenderElement {a434005}
mr_A_D_Level__Specular : RenderElement {a434006}
mr_A_D_Output__Reflections : RenderElement
mr_A_D_Raw__Reflections : RenderElement {a434008}
mr_A_D_Level__Reflections : RenderElement {a434009}
mr_A_D_Output__Transparency : RenderElement
mr_A_D_Raw__Transparency : RenderElement {a434011}
mr_A_D_Level__Transparency : RenderElement
mr_A_D_Output__Translucency : RenderElement
mr_A_D_Raw__Translucency : RenderElement {a434014}
mr_A_D_Level__Translucency : RenderElement
mr_A_D_Output__Diffuse_Indirect_Illumination : RenderElement
mr_A_D_Raw__Diffuse_Indirect_Illumination : RenderElement
mr_A_D_Xtra__Diffuse_Indirect_Illumination_with_AO : RenderElement
mr_A_D_Raw__Ambient_Occlusion : RenderElement
mr_A_D_Output__Self_Illumination : RenderElement
mr_A_D_Output__Opacity_Background : RenderElement
mr_A_D_Raw__Opacity_Background : RenderElement
mr_A_D_Level__Opacity : RenderElement {a434023}
mental_ray__Area_Light_custom_attribute : CustAttrib
{554c5e06,325037bc}
VR_反射 : RenderElement {5b350b0a}
JFloatData : ReferenceTarget {ad0d15}
Linear_Exposure_Control(线性曝光控制) : ToneOperator
Lens_Effects_Focus_Filter : VideoPostFilter
{55f05dd5,325c2b57}
VzMaterialTable : ReferenceTarget {d7012e}
VR_曝光控制 : ToneOperator {565a20b6,}
CATParent : helper {56ae72e5,389b6659}
Project_Mapping : ReferenceTarget {56bbc74ef}
Max_Master_Clip : ReferenceTarget {56eda}
KeyValueUtility : trackViewUtility {b6e750}
Pseudo_Color_Exposure_Control : ToneOperator
{575e3dff,60e13d9a}
Resource_Collector(资源收集器) : UtilityPlugin {57ab2b60,}
xView : GlobalUtilityPlugin {,685f0fb5}
Blizzard(暴风雪) : GeometryClass {4b40ed}
Body_Utility : GeometryClass {,13316a62}
Sunlight(太阳光) : System {b5008d}
Panorama_Exporter : UtilityPlugin {589d0ace,20e578a}
Spiral_Stair(螺旋楼梯) : GeometryClass {589d2c12,3d713ec9}
VR_Alpha : RenderElement {58ac58}
Shader_List__Volume : textureMap {58b180}
Logarithmic_Exposure_Control(对数曝光控制) : ToneOperator
mental_ray_renderer : RendererClass {58f67d6c,4fcf3bc3}
mrOptions : ReferenceTarget {58f67d6c,4fe20000}
mrPBParameter : ReferenceTarget {58f67d6c,4fe30000}
VR_颜色 : textureMap {58f82b74,73b75d7f}
MaterialByElement(按元素分配材质) : modifier {597d58ee,dec17af}
Lighting_Analysis_Overlay : renderEffect {59e34398,aee36682}
VR_原态总照明 : RenderElement {59f801c6,1f911d3d}
ViewportManagerCustAttrib : CustAttrib {5a0c1e}
Instance_Manager_Wrapper : FloatController
{5a1b661e,7620792b}
Vsp_Symb : GeometryClass {5a7e4a87,1dff384d}
Standard_Flow : ReferenceTarget {5a89b5}
Layer_Output : FloatController {5b6e7ba7,692e4477}
OneClick : GlobalUtilityPlugin {5bcba8a2,6dce9967}
Free_Disc : light {5bcc6d42,c4f430e}
VR_快速SSS : material {5c007c6f,10cd7b63}
LayerTransform : Matrix3Controller {5c061e5c,1dba326e}
Scatter(散布) : GeometryClass {5c2417bd,}
One_Click_Particle_Flow : ReferenceTarget {5c2e4ab8,429669b}
Turn_to_Mesh(转化为网格) : modifier {5c5b50f7,60397ca1}
CATGhost : GeometryClass {5c6d2abb,1fee05ac}
CATSpinelink2 : GeometryClass {5c781f80,39ab4c13}
LockedMaterialWrapper : material {5c92a}
Craft_Director_Studio : GlobalUtilityPlugin
{5cd2e4160}
VR_卡通 : atmospheric {5c9c6d5f,14f65c43}
Batch_ProOptimizer : UtilityPlugin {5cdbc0e}
SDeflectMod : SpacewarpModifier {5cdfb42f9}
RayFX : UtilityPlugin {5ce306b9,}
LinkTimeControl : FloatController {5d084b4b,1b1d318a}
PolyMeshObject : GeometryClass {5d21369a,0}
Wall_Repel_Behavior(墙排除行为) : ReferenceTarget
LandXML___DEM_Model_Import : ImporterPlugin
{5dec67e6e}
U_Type_Stair(U_型楼梯) : GeometryClass {5d5ceb}
Trailer_Hitch : helper {5d574ef9,}
JBoolData : ReferenceTarget {5d656b80,76f60770}
CIN : BitmapIO {5dd872f0,664308eb}
Lumination_Render_Element : RenderElement {5e1b2ec4,74f96dfc}
Luminance_Render_Element(亮度渲染元素) : RenderElement
{5e1b2ec6,74f96dff}
IK_Position_Controller : PositionController
{5ea34f45,784e5418}
boolean_float : FloatController {5ed56fc5,6af0e521}
UVW_Xform(UVW_变换) : modifier {5f32de13,0}
Scale_Mixer_Controller : ScaleController {5f712fd0,376a57a8}
pxJoint : helper {5fa2e45d,17e7a9e}
Crowd(群组) : helper {55584}
Point3_Layer : Point3Controller {602b0ddf,455b1b11}
BiFold(折叠门) : GeometryClass {bcb5bd4}
VR_盒子过滤器 : filter {,92d680b}
VR_双面材质 : material {731b4b}
LinkComposite : GeometryClass {608b1c8f,2f0b0d2d}
LinkCompositeshape : shape {608b1c8f,2f0b0d2d}
CATWeightShift : FloatController {60da17a5,133c03c1}
Camera_Map_Per_Pixel : textureMap {60ec7a41,a20dc7e}
VR_法线贴图BakeElement : BakeElement {611a13c6,3fc714a7}
Rotation_Mixer_Controller : RotationController
{611b5ad7,7485235}
JPercentData : ReferenceTarget {611f0bca,78d42a43}
Link_Transform(链接变换) : Matrix3Controller {615b56e4,5f0e6032}
CATCollarbone2 : GeometryClass {617275ee,b154b81}
VR_采样信息贴图 : textureMap {f5bf8}
Plug_in_Manager : GlobalUtilityPlugin {61c25f}
compositematerial(合成材质) : material {61dc0cd7,13640af6}
Object_Display_Culling : UtilityPlugin {e39616}
CrowdTransition : ReferenceTarget {04046}
VR_SSS2 : RenderElement {627e5ae7,6cc059e7}
VR_平面 : GeometryClass {,3bdb0e0c}
mr_Physical_Sky : textureMap {628e269e,72386abf}
Speckle(斑点) : textureMap {62c32b8a,0}
PhilBitmap : textureMap {62d649e6,7112eee}
Motor(马达) : SpacewarpObject {63081cea,1fc549db}
EmptyModifier_Old : modifier {dab700}
EmptyModifier : modifier {dab700}
Prism(棱柱) : GeometryClass {63705fac,5c1f553f}
CATPivotRot : FloatController {d970288}
VR_失量置换烘焙 : material {637e4a5a,50613d28}
Join_Bodies : GeometryClass {638832da,4312438}
Bricks(砖红) : textureMap {664cdc}
Lightscape_View(Lightscape_视图) : ExporterPlugin
sketchUp : ImporterPlugin {641f10e8,68dd5ec3}
VR_反射过滤 : RenderElement {642a347b,21ab1de6}
LZFocus_Data : ReferenceTarget {643d793d,79a103bb}
Particle_Flow_Global_Actions : GlobalUtilityPlugin
{64c47b0d,1eb34300}
VR_直接照明 : RenderElement {64c808e0,605d7246}
ControlContainer(控制容器) : GeometryClass {64c959cf,47df423}
SlaveFloat(从属浮动) : FloatController {64c959cf,47df4501}
SlavePos(从属位置) : PositionController {64c959cf,47df4512}
SlaveRotation(从属旋转) : RotationController {64c959cf,47df4523}
SlaveScale(从属比例) : ScaleController {64c959cf,47df4534}
Slave_Point3(从属_Point3) : Point3Controller
{64c959cf,47df4535}
MasterBlock(主块) : MasterBlockController {64c959cf,47df4578}
Block(块) : FloatController {64c959cf,47df4589}
VR_灯光选取 : RenderElement {651af01}
PatchDeform(面片变形) : modifier {,72b96f59}
UVW_Remove(UVW_移除) : UtilityPlugin {653e99d6,68e7731e}
Substitute_Object : helper {654e4d50,70291e2d}
PMAlpha : VideoPostFilter {,0}
PDAlpha : VideoPostFilter {,0}
SOmniFlect(泛方向导向球) : SpacewarpObject {656107ca,1f284a6f}
Target_Light(目标灯光) : light {658d4f97,72cd4259}
Particle_Paint_Cursor : GeometryClass {65c420}
Surface_Follow_Behavior(曲面跟随行为) : ReferenceTarget
{65de12d8,}
Displace_NURBS(位移_NURBS) : SpacewarpModifier
{65ff672b,50232cb0}
NSurf_Sel(NURBS_曲面选择) : modifier {65ff675a,50222cb0}
NCurve_Sel(NURBS_曲线选择) : modifier {65ff675a,50222dc0}
Camera_Match(摄影机匹配) : UtilityPlugin {851e2}
OldVertexPaint : modifier {663b6fab,73f47385}
DwgLayerTable : ReferenceTarget {664267ea,6bc91d9c}
Shader_List__Bump : textureMap {66d05c36,f7349a2}
Clean_MultiMaterial : UtilityPlugin {66d5bbcb,1896b0fc}
applymaxIKCADef : AttributeDef {671ac3d7,36e44d18}
VR_被选对象 : RenderElement {674e38df,797b7c2d}
VR_HDRI : textureMap {c1017d}
IKTarget : helper {67a52f20,2eac1b81}
CATMotionRotRotationController : RotationController
{67a81cf9,79c62151}
Cloth : modifier {67c1cd47,}
DigitData : FloatController {67ed66}
SpaceFFDBox : SpacewarpObject {67ea40b3,fe7a30c4}
Point3_Mixer_Controller : Point3Controller
Position_Manip(位置操纵器) : helper {,36e93ce4}
mr_Labeled_ElementRenderElement : RenderElement
Measure(测量) : UtilityPlugin {a871637}
HairLightAttr : CustAttrib {688ec7a}
CATCollarBone : Matrix3Controller {68cfe}
Compass(指南针) : helper {2b0d}
mental_ray : material {a10aca5}
LZFlare_ManSec_Base : ReferenceTarget {f42549}
Shader_List__Shadow : textureMap {697a2aff,28626df}
V_Ray_RT_2_00_02 : RendererClass {698a4b98,4edd05f5}
AutoCam : GlobalUtilityPlugin {69adea5f,60452e5c}
Pushhelper : helper {69f24b11,401d0df1}
Illumination_Render_Element : RenderElement
{69f45cf4,7f473248}
Illuminance_Render_Element : RenderElement
{69f45cf8,7f47324f}
Expose_Point3_Control : Point3Controller {69f672c0,27927afa}
Hose(软管) : GeometryClass {69f96a5d,235c430a}
HairRenderElement : RenderElement {6a0137ad,68d0299d}
Flipped_UVW_Faces : GlobalUtilityPlugin {6a1e3c73,45b72192}
Welder : modifier {6a2400ab,5fd224da}
HairMaxUtility : UtilityPlugin {6a93990}
Glow_Element(光晕元素) : ReferenceTarget {6a472f86,34e6519f}
LinkLeaf : GeometryClass {6a7f22b7,}
LinkLeafshape : shape {6a7f22b7,}
ShapeMerge(图形合并) : GeometryClass {6a877c03,}
MultiRes : modifier {6a9e4c6b,494744dd}
JSubtex : ReferenceTarget {6ae30b7d,}
Biped_SubAnim : FloatController {6bc6b2a}
Portable_Network_Graphics(可移植网络图形) : BitmapIO {6be260fb,0}
PhysXPanelGlobalUtilityPlugin : GlobalUtilityPlugin
{6cf3f4549}
NURBS_Imported_Objects(NURBS_导入对象) : GeometryClass
{6c677cb4,5b0d2b}
Motion_Clip_SlavePoint3(运动剪辑_SlavePoint3) : Point3Controller
VR_多子贴图 : textureMap {6caa340d,6e0214f5}
BlobMesh : GeometryClass {6cb0b38d,575b97a9}
SDeflector(导向球) : SpacewarpObject {6cbd289d,3fef6656}
Depth_of_Field__mental_ray : MPassCamEffect
{6cc9546e,b1961b9}
rgb : BitmapIO {6cf0a}
VR_代理 : GeometryClass {6cf498}
Capsule(胶囊) : GeometryClass {6d3d77ac,79c939a9}
SATImport : ImporterPlugin {6d4ac14}
VR_附加贴图 : RenderElement {6d5c764b,84f18fd}
Rotation_Layer : RotationController {6d7ff0f5e}
Emulator(模拟器) : textureMap {6de34e16,4796bc9a}
CATHIPivotTrans : Matrix3Controller {6e134cba,6f9c52ca}
CATHDPivotTrans : Matrix3Controller {6e341cba,6f9c52ca}
Container(容器) : helper {6e34b493,e3c48e41}
CATLimbData2 : FloatController {6effa3373}
Assign_Vertex_Colors(指定顶点颜色) : UtilityPlugin
{6edfb41b7}
falloff(衰减) : textureMap {6ec3730c,0}
smoothReferenceTarget(平滑referencetarget) : ReferenceTarget
{6f325bed,7c561aff}
Skew(倾斜) : modifier {6f3cc2aa,0}
SpaceSkew : SpacewarpObject {6f3cc2aa,1}
VRayStereoRigFloatConstraint : FloatController
Craft_transform_control : Matrix3Controller
{708b15a4,2afa7c85}
Vertex_Weld(顶点焊接) : modifier {,2cfa07bd}
Arch___Design__mi : material {70b654}
RendPlane : GeometryClass {70de25da,359f1e50}
Lightscape_MeshGeometry : GeometryClass {70f202a9,baf4bce}
Clip_Associations : ReferenceTarget {70fe46ab,}
Motion_Clip_SlaveScale(运动剪辑_SlaveScale) : ScaleController
Select_the_Biped_for_use_as_a_retargeting_reference :
ReferenceTarget {96f6a}
mr_Sun : light {71503bbb,25e21124}
VR_Lanczos过滤器 : filter {adf0691}
Casement(平开窗) : GeometryClass {eff4727}
Target_Area(目标面光源) : light {ae52f2}
Float_Reactor(浮点型反应) : FloatController {717d7d1f,124c173b}
SlidingDoor : GeometryClass {71aa6e16,7d342624}
CATFootTrans2 : Matrix3Controller {71af1a7d,71c05de1}
L_Type_Stair(L_型楼梯) : GeometryClass {71ef1f8c,6c773e1f}
LZGlow_Aux_Data : ReferenceTarget {71f04c0a,3a5b4fb8}
VR_法线贴图 : textureMap {71fa6e51,72057c2f}
VR_原态照明贴图 : BakeElement {f165f0f}
LZFlare_Rays_Data : ReferenceTarget {723756bd,2c8d23aa}
JWorld3Data : ReferenceTarget {5b736b}
MadCar : helper {727ce3307}
IK_Spline_Start_Twist_Manip(IK_样条线起始扭曲操纵器) : helper
{727c1f1f,}
LightMap(光贴图) : ReferenceTarget {727d33be,}
MocapLayer : FloatController {e3351}
VR_自发光贴图 : BakeElement {41a22}
Expose_Float_Control : FloatController {1211}
SOmniFlectMod : SpacewarpModifier {72ad9}
MAX_File_Finder(MAX_文件查找程序) : UtilityPlugin
{72bb49f5,a7a1cb4f}
swirl(漩涡) : textureMap {72ca1b}
SplineIKSolver(样条线IK解算器) : IKSolver {72db595}
LayerWeights : FloatController {72ed43dc,3ec96a0a}
VR_太阳 : light {732c776}
mr_Photographic_Exposure_Control : ToneOperator
Vector_Field(向量场) : SpacewarpObject {f685b58}
VR_直接光未处理 : RenderElement {73a90d68,}
V_Ray_Adv_2_00_03 : RendererClass {73bab286,77f8fd0c}
ADT_Style : ReferenceTarget {73cc0d73,1a635c6}
Mesh_Select(网格选择) : modifier {73d8ff93,0}
HubObject : GeometryClass {73dccaa}
Fixed(固定) : GeometryClass {73e23d67,50801f2b}
TouchSensor(触动感应器) : helper {73fabdad}
SlidingWindow : GeometryClass {73fb656c,68a20ad2}
LayerRoot : FloatController {742d30ac,37984f09}
VR_阴影贴图BakeElement : BakeElement {46ac}
Lens_Effects_Flare_Filter : VideoPostFilter
{743a422e,31fc277f}
SurfDeform(曲面变形) : modifier {743e6ba5,757a280c}
VR_镜头特效 : renderEffect {744c782c,57a120f4}
LZFlare_Inferno_Data : ReferenceTarget {e50999}
CATFootBend : FloatController {74b50fd8,7ad665e}
SuperSpray(超级喷射) : GeometryClass {74f811e3,21fb7b57}
Viewport_Render : helper {74f93b01,1eb34200}
PFEngine : helper {74f93b01,1eb34300}
DisplayParticles : helper {74f93b02,1eb34200}
ParticleGroup : GeometryClass {74f93b02,1eb34300}
RenderParticles : helper {74f93b03,1eb34200}
Event : helper {74f93b03,1eb34300}
PFArrow : helper {74f93b04,1eb34300}
Birth : helper {74f93b06,1eb34200}
PView_Manager : ReferenceTarget {74f93b06,1eb34300}
Position_Icon : helper {74f93b07,1eb34200}
Particle_View : helper {74f93b07,1eb34300}
speed(速度) : helper {74f93b08,1eb34200}
PFActionListPool : ReferenceTarget {74f93b08,1eb34300}
rotation(旋转) : helper {74f93b09,1eb34200}
PFSystemPool : ReferenceTarget {74f93b09,1eb34300}
spin(微调) : helper {74f93b0a,1eb34200}
ShapeStandard : helper {74f93b0b,1eb34200}
ParticleContainer : ReferenceTarget {74f93b0b,1eb34300}
ScaleParticles : helper {74f93b0c,1eb34200}
PF_NotifyDep_Catcher : ReferenceTarget {74f93b0c,1eb34300}
mapping(贴图) : helper {74f93b0d,1eb34200}
materialhelper : helper {74f93b0e,1eb34200}
Shape_Instance : helper {74f93b0f,1eb34200}
Shape_Mark : helper {74f93b10,1eb34200}
Shape_Facing : helper {74f93b11,1eb34200}
DeleteParticles : helper {74f93b15,1eb34200}
Force(强制) : helper {74f93b16,1eb34200}
Position_Object : helper {74f93b17,1eb34200}
SpeedByIcon : helper {74f93b1a,1eb34200}
Keep_Apart : helper {74f93b1c,1eb34200}
Speed_By_Surface : helper {74f93b1d,1eb34200}
Birth_Script : helper {74f93b22,1eb34200}
Script_Operator : helper {74f93b23,1eb34200}
Notes : helper {74f93b24,1eb34200}
Cache : helper {74f93b25,1eb34200}
Material_Static : helper {74f93b26,1eb34200}
Material_Dynamic : helper {74f93b27,1eb34200}
Material_Frequency : helper {74f93b28,1eb34200}
Birth_File : helper {74f93b29,1eb34200}
Age_Test : helper {74f93c01,1eb34200}
Spawn : helper {74f93c02,1eb34200}
Collision : helper {74f93c03,1eb34200}
Collision_Spawn : helper {74f93c04,1eb34200}
Speed_Test : helper {74f93c05,1eb34200}
Find_Target : helper {74f93c06,1eb34200}
Scale_Test : helper {74f93c07,1eb34200}
Script_Test : helper {74f93c09,1eb34200}
Send_Out : helper {74f93c0a,1eb34200}
Split_Amount : helper {74f93c0b,1eb34200}
Split_Source : helper {74f93c0c,1eb34200}
Split_Selected : helper {74f93c0d,1eb34200}
Go_To_Rotation : helper {74f93c0e,1eb34200}
Particle_Bitmap : textureMap {74f93d01,1eb34400}
MusclePatch : helper {750c5c2c,1d4b0de0}
Material_XML_Exporter : UtilityPlugin {be53350}
Point4_Layer : Point4Controller {753822fd,edf52d8}
LZFlare_Aux_Data : ReferenceTarget {75bf5f08,72c36c82}
VR_环境光 : light {75debe}
DYNrootNodeStore : AttributeDef {760b25e7,31db789f}
SharedMotionFlowsFloatController : FloatController
Substitute(替换) : modifier {f1bf6}
VR_置换修改 : modifier {765f3fe6,15716c20}
LZFlare_AutoSec_Base : ReferenceTarget {766da9}
Brightness_and_Contrast(亮度和对比度) : renderEffect {}
Point_SurfGeometry(点曲面Geometry) : GeometryClass
{76a11646,badbeef}
Point_Surf(点曲面) : GeometryClass {76a11646,badbeff}
Point_Curveshape(点曲线shape) : shape {76a42}
CV_Curveshape : shape {76a44}
CV_Surf(CV_曲面) : GeometryClass {76afa}
NURBSSurf : GeometryClass {76afb}
NURBSCurveshape : shape {76afb}
CV_Curve(CV_曲线) : shape {76a45}
Point_Curve(点曲线) : shape {76a43}
Pyramid(四棱锥) : GeometryClass {76bf318a,4bf37b10}
Civil_View_Path___Surface_Constraint : Matrix3Controller
{76e90b6c,7aab5830}
Civil_View_Path___Surface_ConstraintMatrix3Controller :
Matrix3Controller {76e90b6c,7aab5831}
Civil_View_Path___Surface_ConstraintMatrix3Controller :
Matrix3Controller {76e90b6c,7aab5832}
Civil_View_Traffic_Data_Constraint : ScaleController
{76e92b6c,7acb5831}
Motion_Capture(运动捕捉) : UtilityPlugin {76ef52a6,0}
VR_原态折射 : RenderElement {76fa13f0,7b03a79}
Water : textureMap {}
CATBoneSeg : GeometryClass {355c80}
Simple_Mtl_Glazing__adsk : material {f74b2e}
MyBricksPhenomenon : material {1bb587}
ProMaterials__Glazing_V2 : material {299557}
Simple_Mtl_Wall_Paint__adsk : material {f99e76}
Simple_Mtl_Solid_Glass__adsk : material {d4eb17c}
SSS_Physical_Material__mi : material {e4d9081}
ProMaterials__Generic_V2 : material {f235f42}
Simple_Mtl_Masonry_CMU__adsk : material {338b60}
Car_Paint_Material__mi : material {11748e}
mr_Matte_Shadow_Reflection_Mtl : material {b69a47f}
Simple_Mtl_Ceramic__adsk : material {bfd4b13}
ProMaterials__Ceramic_V2 : material {c2b9572}
Simple_Mtl_Hardwood__adsk : material {ffb5a74}
Simple_Mtl_Concrete__adsk : material {ff5c7a}
ProMaterials__Metallic_Paint_V2 : material
ProMaterials__Water_V2 : material {b2b5049}
ProMaterials__Metal_V2 : material {b2f4c45}
ProMaterials__Hardwood_V2 : material {e518d74}
ProMaterials__Mirror_V2 : material {0e7d58}
ProMaterials__Concrete_V2 : material {4d8b7a}
Glass__physics_phen : material {145823}
DGS_Material__physics_phen : material {00635d}
ProMaterials__Stone_V2 : material {1e6350}
ProMaterials__Plastic_Vinyl_V2 : material {2c7f3b}
SSS_Fast_Skin_Material_Displace__mi : material
SSS_Fast_Skin_Material__mi : material {338789}
max_default_mtl_phen : material {55b874}
ProMaterials__Masonry_CMU_V2 : material {33b92e}
ProMaterials__Wall_Paint_V2 : material {a4a9e64}
ProMaterials__Solid_Glass_V2 : material {e4ea352}
Simple_Mtl_Generic__adsk : material {7773160f,a5605f30}
SSS_Fast_Material__mi : material {7773160f,ab3c6217}
Simple_Mtl_Stone__adsk : material {7773160f,ae656322}
Matte_Shadow_Reflection__mi : material {7773160f,af2d513f}
Simple_Mtl_Radiance__adsk : material {7773160f,af6d784e}
Simple_Mtl_Metal__adsk : material {7773160f,b9544c13}
Simple_Mtl_Water__adsk : material {7773160f,b9585017}
Simple_Mtl_MetallicPaint__adsk : material {7773160f,b9617020}
Simple_Mtl_Mirror__adsk : material {7773160f,bb0e4f26}
Simple_Mtl_Plastic_Vinyl__adsk : material {7773160f,c25ea83b}
Invisible__physics_phen : material {7773160f,c55ab349}
mib_cie_d : textureMap {f9447d}
Reflect_Refract__3dsmax : textureMap {0ab96f}
Texture_Vector__base : textureMap {0ead88}
adsk_Metal_Patterns__Knurls : textureMap {45bc74}
adsk_Utility_NodeVisibility : textureMap {579a7b}
Wet_Dry_Mixer__lume : textureMap {66a96a}
Edge_Shadow__lume : textureMap {f8bf8c}
MyBricks : textureMap {1b5e37}
Dielectric_Material__physics : textureMap {39c073}
max_DefaultMaterial : textureMap {55c167}
Falloff2__3dsmax : textureMap {64aa57}
SSS_Lambert_Gamma__mi : textureMap {6eaa7d}
mi_car_paint_phen : textureMap {f8466f}
max_DefaultShadow : textureMap {004d56}
max_base_VideoSuperBlack : textureMap {12813c}
shaveMRHairShadows : textureMap {17a27b}
mi_car_paint_phen_x : textureMap {70a16f}
Ambient_Reflective_Occlusion__base : textureMap
Ambient_Reflective_Occlusion__3dsmax : textureMap
adsk_Mia_Optimizer : textureMap {f5bd80}
mib_map_get_integer_array : textureMap {a045884}
adsk_Tex_Checker : textureMap {a0d5c15}
SSS_Passthrough_Shader__mi : textureMap {a1d7f7b}
shaveMRGeomPasser : textureMap {a1f7d73}
SSS_Fast_Render_Shader__mi : textureMap {a20678a}
SSS_Fast_Render_Shader___mi : textureMap {a48c08a}
Bump_Capture__lume : textureMap {a6aaa87}
WrapAround__lume : textureMap {b00a88b}
pass_through_color : textureMap {b05b583}
adsk_Utility_GenericNoise : textureMap {b084656}
adsk_Shd_MasonryCMU : textureMap {b4f9d60}
max_DefaultLight : textureMap {bf45348}
Simple_Bumpmap_Map__adsk : textureMap {bf5747b}
pass_through_float : textureMap {c02b691}
adsk_Utility_MiaDecomposer : textureMap {c08b654}
pass_through_float2 : textureMap {c14b691}
pass_through_float3 : textureMap {c15b691}
pass_through_float4 : textureMap {c16b691}
adsk_Utility_LuminanceToIntensity : textureMap
mib_bent_normal_env : textureMap {c6bb16b}
adsk_environment : textureMap {d0e5a4d}
Submerge__lume : textureMap {df74b49}
adsk_decal : textureMap {e08b072}
adsk_Utility_Curve : textureMap {ef8c28e}
adsk_Shd_Glazing : textureMap {f0b5d2e}
adsk_Shd_Lightmap : textureMap {f11538c}
adsk_Shd_Glazing_V2 : textureMap {f1d9357}
adsk_Utility_CurveControl : textureMap {f294e8c}
adsk_Shd_WallPaint : textureMap {0d8876}
Oversampling_Lens__physics : textureMap {f5566f}
mr_Labeled_Element : textureMap {15b480}
adsk_Utility_ColorShaderSwitcher : textureMap
max_mrStoreElements : textureMap {42b480}
adsk_Utility_color_to_booltextureMap : textureMap
XYZ_Coordinate__3dsmax : textureMap {237d69}
max_ShellacMaterial : textureMap {69c16d}
adsk_Metal_Noise_Anodized_V2 : textureMap {6a9f82}
adsk_Metal_switch_color_shader_V2 : textureMap
adsk_Utility_MultiplyDivide : textureMap {6ca07c}
max_UnknownMaterial : textureMap {66b172}
adsk_Utility_color_to_bool : textureMap {f85051}
adsk_area_shadow_samples : textureMap {0b6524}
adsk_Shd_SolidGlass : textureMap {32b77c}
adsk_Utility_Bitmap : textureMap {5cbf73}
adsk_Utility_Color_to_Float : textureMap {639b75}
adsk_Utility_Float_to_Color : textureMap {639e82}
adsk_Utility_Output : textureMap {64a690}
adsk_Shd_Hardwood_spider : textureMap {f5771b}
Adjustments__lume : textureMap {66a86f}
Texture_Wave__base : textureMap {fb632e}
Texture_CheckerBoard__base : textureMap {0c561e}
Geo_Instance__base : textureMap {0f5015}
Parti_Volume_Photon__physicstextureMap : textureMap
adsk_Shd_Hardwood : textureMap {074c74}
adsk_Utility_Noise : textureMap {0eb791}
Simple_Image_Map__Bitmap___adsktextureMap : textureMap
adsk_Tex_Speckle : textureMap {fc4c15}
adsk_core_glossy_sampler : textureMap {fe782e}
max_PhotometricPointLight : textureMap {0a518a}
Landscape__lume : textureMap {a01466d}
Simple_Checker_Map__adsktextureMap : textureMap
Texture_Rotate__base : textureMap {afdb87d}
adsk_Shd_Concrete : textureMap {b034a7a}
Texture_Remap__base : textureMap {b045f81}
Simple_Speckle_Map__adsktextureMap : textureMap
adsk_Shd_Metal__Blender_V2 : textureMap {b287183}
Water_Surface_Shadow__lume : textureMap {bf59092}
adsk_Utility_Bump : textureMap {bf85e90}
adsk_Utility_Gamma : textureMap {c04c273}
adsk_Shd_MetallicPaint_Mia__adsk : textureMap
adsk_Shd_Concrete_spider : textureMap {cf98121}
max_base_VideoColorCorrect : textureMap {d139468}
mib_texture_filter_lookup_2 : textureMap {f079983}
Texture_Filter_Lookup__base : textureMap {f194e83}
shaveMRInstanceGeom : textureMap {f419e86}
Transmat__physics : textureMap {ff2631a}
Dielectric_Material_Photon__3dsmax : textureMap
adsk_Utility_State : textureMap {ff9b28c}
Utility_Mia_Material__protein : textureMap
shaveMRHairIllum : textureMap {26642e}
max_base_OrenNayarBlinnIllumination : textureMap
Depth_of_Field___Bokeh : textureMap {4fa38c}
Geo_Cylinder__base : textureMap {f6551a}
adsk_Tex_Gradient : textureMap {f36284}
Passthrough_Bump_Map__base : textureMap {f96334}
adsk_Shd_WallPaint_spider : textureMap {127174}
Distortion__lume : textureMap {f9b957}
Simple_Marble_Map__adsktextureMap : textureMap
Utility_Combine3Bump__protein : textureMap
adsk_Shd_Ceramic : textureMap {095d13}
Physical_Lens_DOF__physics : textureMap {0b7c66}
adsk_Tex_Cellular : textureMap {114a92}
adsk_Shd_Ceramic_V2 : textureMap {179372}
RGB_Multiply__3dsmax : textureMap {196a5b}
SSS_Specular_Reflections_for_Skin__mi : textureMap
adsk_Metal_Cutouts_Shape : textureMap {fb6749}
Texture_Lookup__base : textureMap {02a588}
mib_texture_lookup2 : textureMap {14a588}
adsk_bitmaptextureMap : textureMap {5c8b66}
adsk_bitmap : textureMap {5cab66}
max_ArchitecturalMaterial : textureMap {f67167}
Environment_Background_Switcher__mi : textureMap
max_base_TranslucentIllumination : textureMap
adsk_Utility_ScalarShaderSwitcher : textureMap
adsk_Shd_Hardwood_V2 : textureMap {359b74}
mib_fast_occlusion : textureMap {f3c06a}
Arch__Exposure___Photographic : textureMap
Color_Average__base : textureMap {006f8f}
Architectural__Self_Illuminator : textureMap
Lume_Glow_Material__Lambertian : textureMap
adsk_Utility_Change_Range : textureMap {026167}
max_base_MetalIllumination : textureMap {309f6f}
adsk_aspect_ratio_width_per_height : textureMap
mr_Card_Opacity : textureMap {f85245}
adsk_Tex_Concrete_SmoothBumpTex_V2 : textureMap
max_BlendMaterial : textureMap {a077655}
Color_Spread__base : textureMap {a0e8021}
max_MultiMaterial_Contour : textureMap {a22446f}
max_base_WardIllumination : textureMap {af84b61}
Lens_Stencil__base : textureMap {b036043}
max_RenderElementHandler : textureMap {b248342}
max_mrRenderElement : textureMap {b50b961}
Contour_Contrast_Function_Simple__contour : textureMap
Pseudo_Color_Camera_Exposure__3dsmaxtextureMap : textureMap
Depth_Fade__contour : textureMap {c24552c}
Height_Map_Displacement__3dsmax : textureMap
Width_From_Light_Dir__contour : textureMap
contour_shader_silhouette : textureMap {d304d76}
adsk_Shd_Concrete_V2 : textureMap {d399d7a}
max_ShellacMaterial_Contour : textureMap {d5dab89

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